
– A Clutch 1vX is defined as winning the round while being the last surviving member of the team, where the X stands for the number of enemies alive at the time the last team-mate died. In the rare instances that no kills occur in a round, no first kill is awarded. – A First Kill is given to the player who scores the first kill in every round. To explain the fantasy implications based on different roles, we’ll use Astralis’ roster as an example. Roles are fluid and can change mid-game based on the situation.įor DraftKings scoring purposes, all players are treated the equally and scored regardless of the role they take on during the game. Each role will impact the final stats to varying levels, and therefore have a different impact in CS:GO fantasy. Yet, each player assumes a different role based on their strengths or matchups against opposing players. Unlike League of Legends, roles in a CS:GO team aren’t specific. If the scores are tied at 15 after 30 rounds, the game ends in a tie or overtime is played. The first team to win 16 rounds wins the game.
#Cs go fragger meaning professional#
In professional CS:GO, each team plays 15 rounds in one role before switching to the other camp for the next 15 rounds. The round can also be won by eliminating all five opposing players. As a CT, the role is to defuse or prevent the planting of a bomb or run down the time your opponent has to detonate the bomb. As a T, you’re either tasked with detonating a bomb in the designated bombsite or killing all the counter terrorists. Each map has a unique topographical layout and, as such, will suit teams differently.Įach team is given one role: either Terrorist (T) or Counter Terrorist (CT) at the start of the game. The most popular maps are Inferno, Dust2, Overpass, Train, Mirage, Nuke and Vertigo. There are several available maps in CS:GO. Here’s a guide of each team’s underlying roles and how they impact the fantasy scoring system.

Interested in learning more? Check out our other articles, such as the top CSGO players in the world, the highest paid players of them all, and this year’s games to keep an eye on.CS:GO (Counter Strike: Global Offensive) is a first-person shooter video game, created and developed by Valve Corporation and played on Steam. That is, when they’re not repelling enemies from spawn-camping. In order to keep everybody cool and performing at their best, the Anchor can facilitate communication and strategy. As said before, these are fast-paced, high-stress games where it’s easy to lash out at undeserving teammates. The Anchor is away from the action for enough time to be a regulator or moderator of the team’s communication. If the Slayer and Objective are bickering due to frustration, respond. If an enemy treads close to the spawn, respond. Anchors don’t have to be aggressive so much as they have to be responsive. It’s an imperative job, defending the spawn, especially when the opposing team is closing in. They’re a rallying point because they’re duty is to protect the spawn zone. Pull flags and bring them to base, or stop a flag-runner and prevent enemy team from scoring.Īnchors can be called something like a ‘Last Stand’ sort of role. Plant and protect bomb, or secure and diffuse it. Plant and protect the bomb, or find and diffuse it. So, let’s learn! Players per TeamĮliminate all opposing players. The two games covered in this lesson are those that everybody tends to accept as the standards for the genre. There are games like Overwatch and more recently Rainbow Six Siege, but they each are unique versions of the classic shooters.


It could be argued that they stand at the core of competitive shooters. Now, both Counter-Strike: Global Offensive and Call of Duty are big names in eSports. That’s how it is.īefore we begin this lesson, consider checking out our other eSports Academy articles: the history of eSports, an introduction to eSports, and I especially recommend this Beginner’s Glossary. Those split-second decisions usually are the burden of the player, but the consequences of those decisions are always the burden of the team. Organization and communication are what makes a team ‘a team.’ Success comes with the coordination of the team and the skills each player brings. If they don’t, the killer stress alone might cost them the game. At the competitive level, all of the teams understand the stakes of the games and rely on each player to know and perform their role. Players have to make split decisions constantly throughout the match. First-Person Shooters (FPS) are fast-paced eSports.
